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Developers

Info on Making Larklamp Games

As a game designer, I built the Larklamp out of a passion to create a unique platform to develop new games for.

Much of the magic of the Larklamp is the simplicity of how the lantern works, and I have been getting feedback from folks inspired to make their own Larklamp games.

The FAQ below begins to lay out some thoughts on how this might all work.

Will I be able to make my own Larklamp games for personal use?


Yes! All you will need is paper, an X-acto knife, and a printer (if you want to get fancy about it).

To help people get started, I will upload PDF templates of the lantern panels to download, print and cut out after the first Kickstarter rewards ship ( these templates will also be in the Art of Larklamp eBook, along with some "tutorials" about making Larklamp games).

  

How do I make a (Larklamp) game?

I recommend starting with owning a Larklamp!

In the future I will offer an eBook called the Art of Larklamp, which will include some basic techniques for the anamoprhic techniques used to cut out shapes from the panels.

As far as making games, you can start with some paper and pencils, maybe some dice or pawns/meeples from an existing game! Don't wait to start!

If you prefer approaching new practices more....academically, I would highly recommend is Jesse Schell’s the Art of Game Design. When teaching university courses on game design, this is the book I use as a framework. It has a videogame bias - but its principles are rooted strongly in the core subject of games, and its lessons apply equally to tabletop. 

Will I be able to sell Larklamp games that I create?

Not currently - but I am working to make this a possibility in the future.

I have a Larklamp game idea. Can I submit the idea to you?

The short answer is no, thank you - but please do make your own Larklamp game if you have an idea!

Lumo Amuzo's Unsolicited Ideas Policy:

I appreciate and share your enthusiasm and passion for the Larklamp and its games. However, I cannot accept or consider any unsolicited ideas, suggestions, proposals, comments or materials (“Submissions”). The purpose is to avoid potential misunderstandings or disputes if products, services or features developed or published by myself might appear to be similar or identical to ideas that may have independently occurred to you.

Terms of Idea Submissions:

If, despite my heartfelt request that you not send me your amazing ideas, you still choose to submit them, then regardless of what your letter (or lawyer, or dad, or dog) says, the following terms shall apply to your Submissions. You agree that:

  • The Submissions shall be deemed non-confidential and non-proprietary.
  • Lumo Amuzo shall have no obligations concerning the Submissions, including but not limited to, no obligation to review or return any materials or acknowledge receipt of any Submissions.
  • Lumo Amuzo may use, redistribute, or disclose the Submissions worldwide without any restriction, in any way and for any purpose whatsoever, commercial or otherwise, without any compensation or credit obligation to you or any third party.

I am glad to know the Larklamp has sparked your creative imagination, so I strongly encourage you to make the game yourself (or even better, with some friends!). Making games has been such a rewarding creative practice for me, and I hope others will give it a try if they are inclined.

I am a professional game designer/developer. Are you considering second party development?

Yes, however second-party collaborations will not start until well after the Larklamp launches (Summer 2017).

I will be starting a pilot program with some developer friends to help me figure out how this might best work. Send me a note and I will add you to a list to reach out to when this is all ready to happen.